It is powered by four constant-speed turboprop engines, swinging 13 1/2-foot paddle-blade propellers. The P-3 is from a long line of Navy patrol planes. Two Gothri's still kill me period, unless the other get's distracted by another target.Far from sight of land, skimming over rough seas whose depth and darkness hide a possibly hostile submarine, ten men concentrate on instrument panels, scopes and detection devices as their P-3 Orion flies an ASW search pattern. In fact, if the Galaxy's turrets turned the way the Orion does the Shelton they'd be useful - right now the turrets are too "twitchy" and very difficult to aim (still haven't gotten the AI to work). I regularly use the Shelton slide now, it turns your ship into one huge usable turret. Their front armament is murder on my hulls Their turn rate is incredible for a ship that size (heavy fighter isn't it?), would run rings around me and if you run they easily catch up with you. It got to the point I'd start running as soon as I spotted that ship on the furthest range of the radar. Even the fights I won left me limping back to base. Used to die to Gothri's almost every encounter before. Unless if all you wanna do is fight talons. ** mesons are useless in heavies like the orion, matter of fact, any gun that is listed as "light" shouldnt be equipped on orions. *Do shelton slide even work? AFAIK it doesnt. That's it - veteran pilots of the Orion will surely have more tips to add, I don't claim to belong to that category Go for the Afterburner enhancer instead of the Cargo one - this ride isn't built for trading.missions/contracts are the way to go. My rear turret meson guns definitely consume a *lot* more energy than my hull pair so a 2/3 shield setting (current shield is Level 2) if you want a long burst. Being able to do this will be critical in escort missions. Wing commander privateer orions full#It's also impossible to hit a Gothri/Talon running at full speed across you with < 100 ms/sec bolts unless you're damn good. I've gone back to mesons because neutrons take too much out of my Level 2 reactor. When caught by hostiles while preparing for a jump, spin your ship (Shelton again) to distribute damage till the 10 second Jump cycle completes. Catch incoming beams and missiles with your left/right shields. These tend to circle around (fast!) trying to get at your back/blind side. When fighting Gothris (tough bastards), burn to get speed and use the Shelton slide to keep facing them. The Orion will turn faster if you use the Shelton slide/release manuever, use this technique in dogfights instead of the normal turn. But if it does become a switch then you can use this (while in the turret) when taking too much damage from enemies at your six. It's not really useful right now because it's not a toggle - you can't switch it on/off during the game. Your ship will start jinking and evading at this point. Setting this to true turns the ai dogfight pilot on when you jump into the turret. Wing commander privateer orions plus#The radar lockon feature plus the drawLine capability means that you won't lose track of the target for long. asteroid fields).įor your intermediate radar use the Hunter model, the B&S one doesn't lock onto the target for me. Also valuable for fight which take place in clutter (ie. Useful for tracking a distant enemy which is closely entangled with friendlies. Setting the drawLineToTarget to true does what it says, it draws a line from your cockpit window edge to the target and keeps it there. (note: I'm using the complete PR 1.2 not a patched PR 1.1 ) I have a pretty bad rep with the militia right now and knowing that the installation in front is owned by them is quite useful. Works with bases,refinaries and other objects too. Setting the print_faction setting to true will show you to which faction that targetted Talon ship belongs to - is it Retro or Militia ? Default setting for this is false. settings in nfig file can be adjusted to give you an edge without breaking the game balance (and ruining your enjoyment of the game): Wing commander privateer orions how to#My critique of this ship can be found in the thread "Orion Blues" and FireSkull's Orion thread in the WCU forum has a lot of ideas (&counterarguments) of how to improve this controversial ride. I'm starting to get a grip on the Orion and this post is about how to optimize your use of it in the early mid-game.
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